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6.1 Scenarios

Scenario Rules

Scenario Selection

  • The player with the lowest warband rating rolls 2D6 on the Scenario Table to determine the scenario.

  • If the scenario defines attackers and defenders:

    • In 2-player games, the player with the lowest rating chooses their role.

    • In multiplayer games:

      • The defender is the player with the highest warband rating.

      • If tied, the player with more models becomes the defender.

      • If still tied, roll a dice.


Terrain Setup

  • Starting with the player with the lowest warband rating, each player places a piece of terrain (e.g., ruined buildings, towers).

Animal Restrictions

  • Animals cannot achieve victory conditions (e.g., carry objects, search, or enter key areas).

Deployment

  • Defender sets up first.

  • All others roll D6; highest result sets up next, continuing in descending order.

  • Roll for warriors with Old Battle Wounds before setup.

  • Unless otherwise stated, all warriors must deploy on ground level.

  • In basic games:

    • Player chooses a table edge, deploys within 6".

    • Opponent deploys within 6" of the opposite edge.

    • In multiplayer, continue around the table.


Starting the Game

  • All players roll a D6. Highest roll goes first; play proceeds clockwise unless the scenario dictates otherwise.

Ending the Game

  • Game ends when all but one warband has routed, unless otherwise specified.

Experience Gain

  • +1 XP to all Heroes and Henchmen who survive (even if taken out).

  • +1 XP to Leader of the winning warband.

  • +1 XP to a Hero per enemy taken out.

  • Henchmen & Hired Swords: +1 XP per enemy Hero or Large Creature taken out (max +1 per battle).


Scenario Table (Roll 2D6)

RollScenario
2Dragon Hunt
3Lost in the Fog
4Stake-Out
5Down at the Docks
6The Middle Bridge
7Choose one or Skirmish
8Rat Race
9Stagecoach Ambush
10Defend the Find
11Enter the Necromancer's Tower
12[Empty or GM's Choice]