6.1 Scenarios
Scenario Rules
Scenario Selection
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The player with the lowest warband rating rolls 2D6 on the Scenario Table to determine the scenario.
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If the scenario defines attackers and defenders:
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In 2-player games, the player with the lowest rating chooses their role.
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In multiplayer games:
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The defender is the player with the highest warband rating.
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If tied, the player with more models becomes the defender.
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If still tied, roll a dice.
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Terrain Setup
- Starting with the player with the lowest warband rating, each player places a piece of terrain (e.g., ruined buildings, towers).
Animal Restrictions
- Animals cannot achieve victory conditions (e.g., carry objects, search, or enter key areas).
Deployment
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Defender sets up first.
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All others roll D6; highest result sets up next, continuing in descending order.
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Roll for warriors with Old Battle Wounds before setup.
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Unless otherwise stated, all warriors must deploy on ground level.
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In basic games:
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Player chooses a table edge, deploys within 6".
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Opponent deploys within 6" of the opposite edge.
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In multiplayer, continue around the table.
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Starting the Game
- All players roll a D6. Highest roll goes first; play proceeds clockwise unless the scenario dictates otherwise.
Ending the Game
- Game ends when all but one warband has routed, unless otherwise specified.
Experience Gain
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+1 XP to all Heroes and Henchmen who survive (even if taken out).
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+1 XP to Leader of the winning warband.
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+1 XP to a Hero per enemy taken out.
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Henchmen & Hired Swords: +1 XP per enemy Hero or Large Creature taken out (max +1 per battle).
Scenario Table (Roll 2D6)
| Roll | Scenario |
|---|---|
| 2 | Dragon Hunt |
| 3 | Lost in the Fog |
| 4 | Stake-Out |
| 5 | Down at the Docks |
| 6 | The Middle Bridge |
| 7 | Choose one or Skirmish |
| 8 | Rat Race |
| 9 | Stagecoach Ambush |
| 10 | Defend the Find |
| 11 | Enter the Necromancer's Tower |
| 12 | [Empty or GM's Choice] |